Saturday, January 2, 2010

Download Ebook: Up to Speed with Swing, Second Edition (Steven Gutz)


This book consists of three parts. We begin with a bit of background on Java and Swing, then look at the basic user interface functionality. Finally, we examine some of the more advanced capabilities of Swing. I’ve also included a chapter to help you with optimization. The book is organized as follows:

Part I contains all of the information you require to get started with Swing, including a description of the software packages you need and how to set them up. We will also have a quick Java refresher course for those who need it. Then, we will examine the architecture of Swing and start to talk about some of the advanced capabilities it offers.

Part II contains details about the typical classes you will utilize in the process of creating your own Swing applications. We will look at each of the common components and how to best use them, as well as techniques that can extend and enhance them to better suit your needs.

In Part III, we look at more advanced topics. We will describe how to create components with a custom look-and-feel, and take a look at several ways to make your Java code run faster.

NOTE: Throughout this book, you will see sections containing partial information regarding the Swing component APIs, including brief descriptions of the contents of significant groups of methods. Although you can find complete information in the online documentation provided with the JFC and JDK toolkits, the partial reference allows you to quickly review the API for a given class without requiring access to a computer.

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